Object Attributes

Object Attributes are used to control various properties of created objects. When specified as an option, either the raw bitfield mask or "nice-names" may be used. The values can be found in Table 31 Part 2 of the TPM2.0 specification, which can be found here:


Nice names are calculated by taking the name field of table 31 and removing the prefix TPMA_OBJECT_ and lowercasing the result. Thus, TPMA_OBJECT_FIXEDTPM becomes fixedtpm. Nice names can be joined using the bitwise or "|" symbol.

For instance, to set The fields TPMA_OBJECT_FIXEDTPM, TPMA_OBJECT_NODA, and TPMA_OBJECT_SIGN_ENCRYPT, the argument would be: